Fixed an issue with electronic vehicle cameras, drone cam, and UAV cam having excessive scan-line effect, which was unintentional and caused by bad texture sampling.(Note: still has no blood effects, but is no longer immortal.) Fixed an issue with the MEA HAT Soldier being an Ironman.If you didn’t see the release notes from last week, here’s the hotfix bug fixes for v2.1 and v2.2: Fixed a minor issue with the Training Menu button for Jensen’s Range incorrectly displaying US Army instead of MEA.Fixed a minor visual issue with the texture of the BTR80 & BTR82A desert commander’s periscope.Fixed a grammatical error with the notification when a Medic kit role is unavailable.Fixed an issue with the LUV-A1 Utility Vehicle collision, to reduce chances of the vehicle flipping over upon spawning.Fixed an issue with the VFX particles on a flaming barrel static causing poor map performance.Fixed a typo in the Gorodok map loading screen.Fixed an issue where MIL Rifleman 1, 2, and 4 changes were not applied as advertised in v2.0 change notes.Fixed an issue with certain under-barrel grenade launchers having a wrong transition animation while switching between primary weapon and UGL.Fixed an issue with the Alternate Technical Dshk, where the gunner could be shot in the back through the top hatch collision.Now set to 200 on all Invasion layers (except for Fallujah Invasion v2, which has the INS attacking team starting with 250). Fixed an issue with the ticket counts for Invasion attacking teams being too low.Note, this does not solve the issue with turning in place once the engine is fully spooled up. Fixed an issue with helicopter yaw responding regardless of engine RPM, which allowed players to turn on the landing pad as soon as engine ON was pressed.Fixed an issue with the INS Modern Technical Mortar weirding out the camera when reloading.Fixed a Client Crash related to the soldier dragging UI.Fixed an issue with T72 and T62 frag shells not showing VFX when hitting armoured vehicles.Remember to go to Settings -> “CLEAR CACHE” after updating, to ensure there are no residual issues after the update. We’d love to hear your feedback! Expect more bug fixes, and further refinement to the joystick support in the near future. For those pilots that are keen to fly with joysticks, we have included an early experimental support for Joysticks in this release.
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*This DLC requires ToS Gamepad Companion to work* ToS Gamepad Companion now supports up to 4 gamepads simultaneouslyĥ new layouts for a total of 8 across all gamepads
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